Prasanta Kr Chopdara, Janarthanan Balakrishnan, (2020).Consumers response towards mobile commerce applications: S-O-R approach, International Journal of Information Management.
Keywords: Mobile shopping application Impulsiveness; Perceived value Stimulus-organism-response (S-O-R) Repurchase intention; Satisfying experience
Pour une application sur smartphone, sa rentabilité se mesure à la fidélisation du client, et à l’utilisation quotidienne de celle-ci. Cet étude a pour but de comprendre les éléments de comportement envers les utilisateurs d’application. Afin de recueillir des données sur l’incitation aux application de m-commerce, un échantillon de 420 acheteurs de mobiles en Inde est interrogés.
Développement :
La recherche applique de manière transversale le cadre de la théorie stimulus-organisme-réponse (S-O-R), cette méthode permet de d’étudier le comportement de l’achat impulsif. Elle unifie le concept du comportement du consommateur, des systèmes d’informations (SI) et de la psychologie.
Le marché du m-commerce est présent dans le quotidien de tout utilisateurs de smartphone aujourd’hui. Les application permette a tout société de proposer des achats de biens ou de service personnalisé grâce une utilisation de la data via tous les canaux de distribution d’information.
Le secret de viabilité d’un application réside dans la fidélisation sur le long terme de son utilisateur, pour que celle-ci dégage un profit. Pour développer construire sa basé de donnée l’étude se base sur 14 hypothèses auprès d’un échantillon de 420 personnes consommateur de m-commerce en Inde.
Hypothèse 1. L’ubiquité perçue affecte positivement l’impulsivité des applications d’achat mobiles.
Hypothèse 2. L’ubiquité perçue affecte positivement la valeur perçue des applications d’achat mobile.
Hypothèse 3. L’offre contextuelle affecte positivement l’impulsivité avec les applications d’achat mobiles.
Hypothèse 4. L’offre contextuelle affecte positivement la valeur perçue des applications d’achat mobile.
Hypothèse 5. L’attractivité visuelle affecte positivement l’impulsivité avec les applications d’achat mobiles.
Hypothèse 6. L’attractivité visuelle affecte positivement la valeur perçue des applications d’achat mobiles.
Hypothèse 7. Les incitations liées aux applications affectent positivement l’impulsivité des applications d’achat mobiles.
Hypothèse 8. Les incitations liées aux applications affectent positivement la valeur perçue des applications d’achat mobiles.
Hypothèse 9. L’impulsivité affecte positivement une expérience satisfaisante avec les applications d’achat mobiles.
Hypothèse 10. L’impulsivité affecte positivement l’intention de rachat par le biais des applications d’achat mobiles.
Hypothèse 11. La valeur perçue affecte positivement l’expérience satisfaisante dans les applications d’achat mobiles.
Hypothèse 12. La valeur perçue affecte positivement l’intention de rachat par le biais des applications d’achat mobiles.
Hypothèse 13. Une expérience satisfaisante influe positivement sur l’intention de rachat via les applications d’achat mobiles.
Hypothèse 14a. L’impact de l’impulsivité sur une expérience satisfaisante est modéré négativement par l’âge.
Hypothèse 14b. L’impact de l’impulsivité sur l’intention de rachat est négativement modéré par l’âge.
Hypothèse 14c. L’impact de la valeur perçue sur une expérience satisfaisante est positivement modéré par l’âge.
Hypothèse 14d. L’impact de la valeur perçue sur l’intention de rachat est positivement modéré par l’âge.
Résultats :
Les résultat de la recherche empirique et démontre H1 est plausible donc, l’ubiquité perçue affecte positivement l’impulsivité des applications d’achat mobiles. Puis H5 et H6 sont donc soutenu par le fait que l’attractivité visuelle joue un rôle dans la valeur perçue et joue positivement sur l’impulsivité d’achat.
Cela permet d’affirmer qu’il y effet sur l’impulsivité d’achat qui engendre une satisfaction auprès des utilisateurs, mais que contrairement à l’hypothèse 13 notre impulsivité joue un rôle négatif sur l’intention de fidélisation.
Conclusion :
Enfin, cet étude qui pour objectif d’assimiler les comportement face aux expérience d’achat dans le m-commerce et les intentions de rachat de l’utilisateur, permet de démontrer que l’impulsivité est un facteur bloquant dans le processus de rachat, ce qui crée un frein à la fidélisation du client.
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