Dynamic Structures of Control and Generativity in Digital Ecosystem Service Innovation : The cases of the Apple and Google Mobile App Stores »

Référence :  Eaton B., Elaluf-Calderwood S., Sorensen C. Yoo Y. (2011) « Dynamic Structures of Control and Generativity in Digital Ecosystem Service Innovation : The cases of the Apple and Google Mobile App Stores » in London School of Economics and Political Science

Idée dominante : Dans l’écosystème digital du téléphone mobile les relations entre les différentes parties prenantes sont paradoxales car parfois relevant du contrôle parfois de la générativité.

Résumé :

Un écosystème digital comprend une plateforme composée d’éléments matériels sur lequel des modules immatériels peuvent être construits par des acteurs externes pour étendre les possibilités de la plateforme.

La générativité est la capacité d’un système indépendant de produire des nouveaux contenus ou des nouvelles structures sans l’aide des créateurs (dans notre cas les fournisseurs de plateformes). Cette générativité est donc une source d’incitation à l’innovation.

Cependant sans contrôle de cette générativité, les fournisseurs de plateformes ne peuvent profiter des bénéfices économiques qui en sont dégagés. Dans cet écosystème digital les fournisseurs de plateformes peuvent réguler la générativité en acceptant ou rejetant les tentatives des autres parties prenantes de l’intégrer ont va dire qu’ils ont un comportement antagoniste. S’ils vont chercher à influencer l’action des parties prenantes, ils auront un comportement protagoniste.

L’étude va identifier et monter (à partir de faits avérés sur cet écosystème) une typologie mettant en évidence 4 types d’actions dépendant du rôle de protagoniste ou d’antagoniste des parties prenantes : Les protagonistes peuvent influencer, demander, contourner ou se replier. Les antagonistes peuvent permettre, bloquer, ignorer ou affiner.

Une autre typologie est celle d’interaction selon que les protagonistes ou antagonistes aient pris l’avantage grâce à leurs actions et le paradoxe qui en résulte.

Notes d’intérêt : L’intérêt de cette recherche et qu’elle modélise les relations entres les différents acteurs présent dans cet écosystème digital, se basant sur des faits ayant eu lieu et donc ré-applicables.

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