Agenda

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1 - Role of wikis, blogs, podcasts, messaging, Web 2.0 components, and other online tools

2 - Mobile Commerce

3 - Does consumer behavior in M-commerce is fundamentally different from its behavior on E-commerce?

4 - Heuristic evaluation on m-learning: a comparative analysis of two sets

5 - mMarketing Opportunities for User Collaborative Environments in Smart Cities

6 - Mobile Commerce Technologies and Management 

7 - Mobile News Apps in India: Rethinking News in the Mobile Platform 

8 - Mobile payment and spending

9 - Mobile social commerce 

10 - Mobile social network marketing 

11 - Online irritation factors: websites and Social Network

12 - Privacy and security issues on mobile applications 

13 - Proposed Platform for Social Media Commerce

14 - The future of mobile learning

15 - Virtualization in Mobile Cloud Computing (VMCC) Environments

16 - Designing website interfaces for m-commerce by thinking to the elderly population: a France vs Tunisia comparison

17 - Are we ready to App? A Study on mHealth Apps, Future and Trends in Malaysia Context

18 - Perception on the Use of Social Network Tool for Education Learning 

19 - Inbound Marketing toward a conceptual definition

20 - Mobile Augmented Reality: Evolving human-computer interaction 

21 - Mobile Technical Infrastructure to Assist Enterprises in Evaluating and Implementing Mobile Applications

22 - Using Cognitive Psychology to Understand Anticipated User Experience (AUX) in Computing Products


Role of wikis, blogs, podcasts, messaging, Web 2.0 components, and other online tools

The concept of the Web 2.0 and other online tools is an increasingly much discussed topic in the business management (Jones et al., 2009; Jones an d Iredale 2009) and social sciences (Beer and Burrows, 2007; Beer, 2008; Snee, 2008). Academic research on Web 2.0 and social media is accumulating rapidly. In this chapter we make a literature review, regarding the role of Web 2.0 components and other online tools that are used in order to improve channels of communications between brands and their potential customers. Specifically, this section describes the emerging literature on Web 2.0 and the transition from Web 1.0 to Web 2.0. The rapid penetration of the Internet, during the past decade has offered consumers many new opportunities. Besides the obvious use of communicating without boundaries and searching information, it is nowadays possible to express thoughts and feelings through social media sites. Kaplan and Haenlein (2010) define social media as “a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0 and allow the creation and exchange of User Generated Content”. Through the growing popularity of these technologies in society (Dickey and Lewis, 2010), firms are increasingly using them as a part of their brand building activities and marketing and have changed the emphasis from being consumption-based towards becoming collaborative and interactive, creating new opportunities for engagement between publics and firms (Gallaugher and Ransbotham, 2010; Henderson and Bowley, 2010). In this sense, Kaplan and Haenlein, 2010 defined Web 2.0 as “a platform whereby content and applications are no longer created and published by individual, but instead are continuously modified by all users in a participatory and collaborative fashion”. Social media rapid expansion seems to be on a par with the mobile connectivity, which is being expanding at exponential rates over the last decade. Indeed, over the past decade, mobile devices such as tablet computers and smart phones have become such an important part of our lives that it is hard to think functioning without them. Specifically, we define mobile marketing as “any marketing activity conducted through a ubiquitous network to which customers are constantly connected using a personal mobile device” (Kaplan, 2012). In this sense, Kaplan and Haenlein (2010) includes mobile connectivity in the social media definition, to state that mobile social media may be defined as “a group of mobile marketing applications that allow the creation and exchange of User Generated Content”. Early Internet applications were static without the opportunity to interact in long-term conversations (Beer and Burrows, 2007; Harwood, 2006). In contrast, the rapid penetration of social media or Web 2.0 applications, make consumers worldwide to be able to interact with organization and firms and each other, to contribute to discussions, to give feedback, to see and hear streaming video and audio on the multimedia platform that become known as WWW (World Wide Web) (Berthon et al., 2012; Beer and Burrows, 2007; Dearstyne, 2007). In traditional market exchange, the seller largely controlled the decisions of marketing mix, relating to product, promotion, price and place and developed strategies, to meet the needs of buyers, while social media allocates to buyers some control regarding these decisions. By changing how buyers and sellers interact and connect, social media enable buyers to join in making strategic choices, together with sellers and co-create value for them. Social media enable buyers to participate in value adding and marketing mix decisions, by interacting and connecting with sellers, as well as with other customers, and even with non – customers (Sashi, 2012). Additionally, in this chapter, we analyze Web 2.0 components and other online tools such as social media, blogs, wikis, bookmarking sites (i.e., del.ico.us), virtual worlds (i.e., Second Life), micro-blogging sites (i.e., Twitter), video sites (i.e., Youtube) and social networking sites (i.e., Facebook, LinkedIn, Myspace) (Wirtz et al., 2010) which change the roles of sellers and buyers and introduce a shift towards collective and interactive media (Constantinides and Fountain, 2008; Khor and Marsh, 2006). Social media, or Web 2.0, are a collection of new Internet applications that have given the general public the tools to participate, connect, generate content, share information and collaborate. Specifically, Constantinides and Fountain (2009) identified the following categories of social media: Social network: Applications allowing users to build personal Web sites accessible to other users for exchange of personal content and communication; Blogs: Comprising individuals’, or firms’ online journals, often combined with audio or video podcasts; Forums/bulletin boards: Sites for exchanging ideas and information, usually around special interests; Content communities: Web sites organizing and sharing particular types of content; Content aggregators: Applications allowing users to fully customize the Web content they wish to access. Concluding, due to the increasing use of mobile and wireless communication, we aim to analyze the role and the new opportunities of Web 2.0 and other online tools for brands and customers-users. According to the literature review and relevant research, the authors investigate the active participation of users through discussing, communicating, commenting and posting (blogs, social media sites and other Web 2.0 tools). Finally, we make some hypotheses that need further quantitative research, regarding the use of Web 2.0 tools by firms and organizations, in order to achieve their goals, in terms of sales and user engagement.

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